
Ultimate Python Bootcamp (for Beginners) ft. Interactive Game Development – Maximilian Schallwig
Original price was: $199.00.$62.00Current price is: $62.00.
Programming provides extreme amounts of power and flexibility, because you can take control of your computer’s actual power, and you can develop your own systems and prototypes.
Description
Unlock your potential with the Unlock your potential with the Ultimate Python Bootcamp (for Beginners) ft. Interactive Game Development – Maximilian SchallwigUltimate Python Bootcamp (for Beginners) ft. Interactive Game Development – Maximilian Schallwig course for only course for only Original price was: $199.00.Original price was: $199.00.$$62.0062.00Current price is: $62.00.Current price is: $62.00. at at Giolib.comGiolib.com! Explore our comprehensive library of over 60,000 downloadable digital courses across various ! Explore our comprehensive library of over 60,000 downloadable digital courses across various Automation MarketingAutomation Marketing. Get expert-led, self-paced learning at up to 80% savings. Elevate your skills today!. Get expert-led, self-paced learning at up to 80% savings. Elevate your skills today!
Ultimate Python Bootcamp (for Beginners) ft. Interactive Game Development
Learn Python interactively through game development
Programming is becoming more and more popular all around the world.Programming is becoming more and more popular all around the world.
Programming provides extreme amounts of power and flexibility, because you can take control of your computer’s actual power, and you can develop your own systems and prototypes.Programming provides extreme amounts of power and flexibility, because you can take control of your computer’s actual power, and you can develop your own systems and prototypes.
Python is becoming especially popular, because it’s extremely user-friendly whilst still maintaining a lot of the power that other, more complex, programming languages offer. Additionally, Python has a huge community, which means all sorts of modern projects, such as Big Data, Artificial Intelligence, Machine Learning, Deep Learning, etc. have been develop for the Python community to use, which makes implementing these sorts of advanced techniques extremely easy (sometimes only 1-2 lines of code).Python is becoming especially popular, because it’s extremely user-friendly whilst still maintaining a lot of the power that other, more complex, programming languages offer. Additionally, Python has a huge community, which means all sorts of modern projects, such as Big Data, Artificial Intelligence, Machine Learning, Deep Learning, etc. have been develop for the Python community to use, which makes implementing these sorts of advanced techniques extremely easy (sometimes only 1-2 lines of code).
Employers love employees that can program, because they can go out and quickly produce results or create prototypes. The ability to program will not only open you up to new opportunities, but it will also become a better logical thinker, since computers operate on logical statements, so a good programmer has a natural thought flow that is very logical.Employers love employees that can program, because they can go out and quickly produce results or create prototypes. The ability to program will not only open you up to new opportunities, but it will also become a better logical thinker, since computers operate on logical statements, so a good programmer has a natural thought flow that is very logical.
Course Curriculum
Programming BasicsProgramming Basics
- Installing Prerequisits (6:03)Installing Prerequisits (6:03)
- Printing To The Screen (7:44)Printing To The Screen (7:44)
- Strings (9:45)Strings (9:45)
- Variables (11:25)Variables (11:25)
- Operations On Strings (16:01)Operations On Strings (16:01)
- Integers and Floats (7:55)Integers and Floats (7:55)
- Operations On Ints and Floats (12:26)Operations On Ints and Floats (12:26)
- Booleans (4:34)Booleans (4:34)
- Boolean Expressions (12:52)Boolean Expressions (12:52)
- Type Casting (12:39)tType Casting (12:39)t
- Functions (12:58)Functions (12:58)
Control Flow – LoopsControl Flow – Loops
- For Loops (10:15)For Loops (10:15)
- While Loops (8:04)While Loops (8:04)
Essentials Before PyGameEssentials Before PyGame
- Importing Modules (13:50)Importing Modules (13:50)
- Tuples (12:23)Tuples (12:23)
- Operations On Tuples (14:20)Operations On Tuples (14:20)
Introducing PyGameIntroducing PyGame
- Writing The Skeleton Of PyGame Part 1 (14:50)Writing The Skeleton Of PyGame Part 1 (14:50)
- If Statements (19:50)If Statements (19:50)
- Writing The Skeleton Of PyGame Part 2 (17:16)Writing The Skeleton Of PyGame Part 2 (17:16)
Files And ImagesFiles And Images
- File Output (17:38)File Output (17:38)
- File Input (14:03)File Input (14:03)
- File Position (12:44)File Position (12:44)
- Images In PyGame (8:50)Images In PyGame (8:50)
- Alphas And Rotating Images (15:33)Alphas And Rotating Images (15:33)
- Cropping Images (14:21)Cropping Images (14:21)
- Adding The Other Goal Parts (12:43)Adding The Other Goal Parts (12:43)
- Moving The Images To The Right Location (12:01)Moving The Images To The Right Location (12:01)
Making The Game InteractiveMaking The Game Interactive
- Lists (19:58)Lists (19:58)
- Dictionary (12:24)Dictionary (12:24)
- Processing Pressed Keys And Pass Statement (9:24)Processing Pressed Keys And Pass Statement (9:24)
- Defining Default Values And FPS (9:48)Defining Default Values And FPS (9:48)
- The Move Function (16:02)The Move Function (16:02)
- Implementing The Player Movement (13:27)Implementing The Player Movement (13:27)
- Updating The Image On The Screen (9:00)Updating The Image On The Screen (9:00)
- Global Variables (5:07)Global Variables (5:07)
- Update Function (6:37)Update Function (6:37)
The Player And The BallThe Player And The Ball
- Making The Player Run At The Ball (10:47)Making The Player Run At The Ball (10:47)
- The Kicking Motion (20:59)The Kicking Motion (20:59)
- Shooting The Ball (9:21)Shooting The Ball (9:21)
ClassesClasses
- A First Look At Classes (14:13)A First Look At Classes (14:13)
- Methods In Classes (14:12)Methods In Classes (14:12)
- Class Inheritance (13:52)Class Inheritance (13:52)
- Creating The Game Class (7:13)Creating The Game Class (7:13)
- Creating The Background Class (16:47)Creating The Background Class (16:47)
- Creating The Ball Class (11:57)Creating The Ball Class (11:57)
- Creating The Player Class (18:43)Creating The Player Class (18:43)
- Implementing The New Classes Part 1 (14:20)Implementing The New Classes Part 1 (14:20)
- Implementing The New Classes Part 2 (7:12)Implementing The New Classes Part 2 (7:12)
- Fixing The Remaining Bugs From Class Implementation (7:24)Fixing The Remaining Bugs From Class Implementation (7:24)
- Resetting The Player And The Ball (6:28)Resetting The Player And The Ball (6:28)
- Creating The Target Class (19:59)Creating The Target Class (19:59)
- Implementing The Target (10:57)tImplementing The Target (10:57)t
- Adding Score To A Class (7:15)Adding Score To A Class (7:15)
- Implementing The Score In Our Game (3:01)Implementing The Score In Our Game (3:01)
- User Input (8:20)User Input (8:20)
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