Ross CastleMay – Game Development Course with Unity
Original price was: $297.00.$48.60Current price is: $48.60.
The Game Developer course will provide you with the skills required to bring your digital dreams to life. The courses will take you through 3 key sectors of games development namely: Character Design, Animation and Programming
Description
Unlock your potential with the Unlock your potential with the Ross CastleMay - Game Development Course with UnityRoss CastleMay - Game Development Course with Unity course for only course for only Original price was: $297.00.Original price was: $297.00.$$48.6048.60Current price is: $48.60.Current price is: $48.60. at at Giolib.comGiolib.com! Explore our comprehensive library of over 60,000 downloadable digital courses across various ! Explore our comprehensive library of over 60,000 downloadable digital courses across various Business & SalesBusiness & Sales. Get expert-led, self-paced learning at up to 80% savings. Elevate your skills today!. Get expert-led, self-paced learning at up to 80% savings. Elevate your skills today!
Ross CastleMay – Game Development Course with Unity
Game Development Course with Unity
Course Overview
The Game Developer course will provide you with the skills required to bring your digital dreams to life. The courses will take you through 3 key sectors of games development namely: Character Design, Animation and Programming. For this phase you will be building a simple 2D games prototype for a hack and slash side scroller. This course really helps you to build the foundation needed to make your own computer game.The Game Developer course will provide you with the skills required to bring your digital dreams to life. The courses will take you through 3 key sectors of games development namely: Character Design, Animation and Programming. For this phase you will be building a simple 2D games prototype for a hack and slash side scroller. This course really helps you to build the foundation needed to make your own computer game.
- The first stageThe first stage of our gaming course will start by educating you with some traditional drawing practices and character design basics while illustrating the Adobe Photoshop interface and features. These steps will lead you into creating a fully realised character design. of our gaming course will start by educating you with some traditional drawing practices and character design basics while illustrating the Adobe Photoshop interface and features. These steps will lead you into creating a fully realised character design.
- The second stage The second stage of our gaming development course will examine practical examples of Disney Animation Studios “12 Principles of Animation” before animating the character we made in the character design stage. These steps will solidify your knowledge of the animation processes: “Straight Ahead” and “Pose to Pose”.of our gaming development course will examine practical examples of Disney Animation Studios “12 Principles of Animation” before animating the character we made in the character design stage. These steps will solidify your knowledge of the animation processes: “Straight Ahead” and “Pose to Pose”.
- The third stageThe third stage of our gaming course will allow you to utilise any work made in the earlier animation and character design stages. You will be placing these into the free Unity games engine to make a prototype hack and slash computer game with some basic functionality. of our gaming course will allow you to utilise any work made in the earlier animation and character design stages. You will be placing these into the free Unity games engine to make a prototype hack and slash computer game with some basic functionality.
Your Instructor
Ross CastleMayRoss CastleMay
Ross CastleMay Creative Director at Free Fall Interactive.Ross CastleMay Creative Director at Free Fall Interactive.
Course Curriculum
Game Development Course with UnityGame Development Course with Unity
Games Dev 101 Character Design Course
Games Dev 101 Character Design Course
CHAPTER 1: Researching Your Hero Character (9:16)CHAPTER 1: Researching Your Hero Character (9:16)
CHAPTER 2: Developing your Hero Character Design (11:14)CHAPTER 2: Developing your Hero Character Design (11:14)
CHAPTER 3: Using Tablet Pressure in Photoshop (3:28)CHAPTER 3: Using Tablet Pressure in Photoshop (3:28)
CHAPTER 4: Import Your Hero Character For Scale & Clean-up (30:58)CHAPTER 4: Import Your Hero Character For Scale & Clean-up (30:58)
CHAPTER 5: Sketching your Hero Characters Head (18:29)CHAPTER 5: Sketching your Hero Characters Head (18:29)
CHAPTER 6: Inking your Hero Character (93:10)CHAPTER 6: Inking your Hero Character (93:10)
CHAPTER 7: Designing your Hero Characters Costume (56:59)CHAPTER 7: Designing your Hero Characters Costume (56:59)
CHAPTER 8: Painting your Hero Character (42:23)CHAPTER 8: Painting your Hero Character (42:23)
CHARACTER DESIGN COURSE QuizCHARACTER DESIGN COURSE Quiz
Games Dev 101 Character Animation CourseGames Dev 101 Character Animation Course
Chapter 1 – The 12 Principles Of Animation (33:59)Chapter 1 – The 12 Principles Of Animation (33:59)
Chapter 2 – Skeleton Key Frames For Walk Cycle (16:14)Chapter 2 – Skeleton Key Frames For Walk Cycle (16:14)
Chapter 3 – Skeleton In-betweens For Walk Cycle (17:55)Chapter 3 – Skeleton In-betweens For Walk Cycle (17:55)
Chapter 4 – Walk Cycle Solid Drawing Straight Ahead (75:17)Chapter 4 – Walk Cycle Solid Drawing Straight Ahead (75:17)
Chapter 5 – Rough Attack Keys Using Pose To Pose (66:24)Chapter 5 – Rough Attack Keys Using Pose To Pose (66:24)
Chapter 6 – Rough Attack Extremes Using Pose To Pose (79:18)Chapter 6 – Rough Attack Extremes Using Pose To Pose (79:18)
Chapter 7 – Rough Attack Breakdowns Using Pose To Pose (88:44)Chapter 7 – Rough Attack Breakdowns Using Pose To Pose (88:44)
CHARACTER ANIMATION COURSE QuizCHARACTER ANIMATION COURSE Quiz
Games Dev 101 Game Development CourseGames Dev 101 Game Development Course
Chapter 1 – Introduction To Unity (9:46)Chapter 1 – Introduction To Unity (9:46)
Chapter 2 – Game Objects (3:00)Chapter 2 – Game Objects (3:00)
Chapter 3 – Components (2:58)Chapter 3 – Components (2:58)
Chapter 4 – Api (3:47)Chapter 4 – Api (3:47)
Chapter 5 – Setting Up A Unity Project (7:24)Chapter 5 – Setting Up A Unity Project (7:24)
Chapter 6 – Layers & Tags (6:04)Chapter 6 – Layers & Tags (6:04)
Chapter 7 – Gamespace Objects & Prefabs (5:49)Chapter 7 – Gamespace Objects & Prefabs (5:49)
Chapter 8 – Adding Our Hero (22:35)Chapter 8 – Adding Our Hero (22:35)
Chapter 9 – Adding An Enemy (18:46)Chapter 9 – Adding An Enemy (18:46)
Chapter 10 – Camera Controllers (8:14)Chapter 10 – Camera Controllers (8:14)
Chapter 11 – Collision (8:07)Chapter 11 – Collision (8:07)
Chapter 12 – Adding Animations (20:56)Chapter 12 – Adding Animations (20:56)
Chapter 13 – Player Attack (37:59)Chapter 13 – Player Attack (37:59)
Chapter 14 – Enemy Attack (37:16)Chapter 14 – Enemy Attack (37:16)
Chapter 15 – Populating The Scene (20:30)Chapter 15 – Populating The Scene (20:30)
Chapter 16 – Health Bar (29:04)Chapter 16 – Health Bar (29:04)
Chapter 17 – Health Bottles (11:07)Chapter 17 – Health Bottles (11:07)
Chapter 18 – Main Menu (24:45)Chapter 18 – Main Menu (24:45)
Chapter 19 – Pause, Lose & Win (17:06)Chapter 19 – Pause, Lose & Win (17:06)
Chapter 20 – Parallaxing (16:29)Chapter 20 – Parallaxing (16:29)
Chapter 21 – Polishing & Debugging (7:18)Chapter 21 – Polishing & Debugging (7:18)
GAMES PROGRAMMING COURSE QuizGAMES PROGRAMMING COURSE Quiz
GAMES PROGRAMMING RESOURCESGAMES PROGRAMMING RESOURCES
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Course Feedback FormCourse Feedback Form
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