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Mike Bridges – Unreal 4.22 C++ Developer Learn C++ and Make Video Games

Original price was: $195.00.Current price is: $40.50.

Created in collaboration with Epic Games. Learn C++ from basics while making your first 4 video games in Unreal

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Unlock your potential with the Unlock your potential with the Mike Bridges - Unreal 4.22 C++ Developer Learn C++ and Make Video GamesMike Bridges - Unreal 4.22 C++ Developer Learn C++ and Make Video Games course for only course for only Original price was: $195.00.Original price was: $195.00.Current price is: $40.50.Current price is: $40.50. at at Giolib.comGiolib.com! Explore our comprehensive library of over 60,000 downloadable digital courses across various ! Explore our comprehensive library of over 60,000 downloadable digital courses across various UncategorizedUncategorized. Get expert-led, self-paced learning at up to 80% savings. Elevate your skills today!. Get expert-led, self-paced learning at up to 80% savings. Elevate your skills today!

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Mike Bridges - Unreal 4.22 C++ Developer Learn C++ and Make Video GamesMike Bridges – Unreal 4.22 C++ Developer Learn C++ and Make Video Games


Unreal 4.22 C++ Developer: Learn C++ and Make Video Games Unreal 4.22 C++ Developer: Learn C++ and Make Video Games

Created in collaboration with Epic Games. Learn C++ from basics while making your first 4 video games in Unreal Created in collaboration with Epic Games. Learn C++ from basics while making your first 4 video games in Unreal

  

“I’m amazed at how much content this course contains and how effective it is at instilling the concepts. So far it has certainly exceeded my expectations of an online coding course. Highly recommend this course to anyone that wants to learn how to begin coding in C++. Worth every penny.”“I’m amazed at how much content this course contains and how effective it is at instilling the concepts. So far it has certainly exceeded my expectations of an online coding course. Highly recommend this course to anyone that wants to learn how to begin coding in C++. Worth every penny.”

– – Jordan HeatonJordan Heaton

This “This “critically-acclaimedcritically-acclaimed” and “” and “insanely successfulinsanely successful” Unreal Engine course was” Unreal Engine course was created in collaboration with Epic Games. created in collaboration with Epic Games.

Learn how to create and mod video games using Unreal Engine 4Learn how to create and mod video games using Unreal Engine 4, even if you’re a complete beginner. Unreal is a free-to-use game development engine used by AAA studios and indie developers worldwide. It can be complex beast to get into, but we break it down step-by-step, even if you’re a complete beginner. Unreal is a free-to-use game development engine used by AAA studios and indie developers worldwide. It can be complex beast to get into, but we break it down step-by-step

Already know Unreal and want to learn VR or Multiplayer? Check out our other Unreal courses, just Already know Unreal and want to learn VR or Multiplayer? Check out our other Unreal courses, just look for the green leaf look for the green leaf for our other world-class Unreal courses.for our other world-class Unreal courses.

We start super simpleWe start super simple so you need no prior experience of Unreal or coding! With our online tutorials, you’ll be amazed what you can achieve. We believe project-based learning is the best way to learn Unreal Engine. so you need no prior experience of Unreal or coding! With our online tutorials, you’ll be amazed what you can achieve. We believe project-based learning is the best way to learn Unreal Engine.

Benefit from our Benefit from our world-class supportworld-class support from both other students, and the instructors who are on the forums regularly. Go on to build several games including a tank game, and a First Person Shooter. from both other students, and the instructors who are on the forums regularly. Go on to build several games including a tank game, and a First Person Shooter.

You will have access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Our You will have access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Our thriving discussion forumthriving discussion forum will help you learn and share ideas with other students. will help you learn and share ideas with other students.

You will You will learn C++, the powerful industry standard language from scratch.learn C++, the powerful industry standard language from scratch. By the end of the course you’ll be very confident in the basics of coding and game development, and hungry to learn more. By the end of the course you’ll be very confident in the basics of coding and game development, and hungry to learn more.

“Any serious game programmer needs to know C++”“Any serious game programmer needs to know C++”Jason Gregory, Lead Programmer at Naughty Dog (creators of Uncharted & The Last of Us)Jason Gregory, Lead Programmer at Naughty Dog (creators of Uncharted & The Last of Us)

Anyone who wants to learn to create games:Anyone who wants to learn to create games: Unreal Engine is a fantastic platform which enables you to make AAA-quality games Unreal Engine is a fantastic platform which enables you to make AAA-quality games. Furthermore these games can be created for Windows, consoles, MacOS, iOS, Android and Web from a single source!. Furthermore these games can be created for Windows, consoles, MacOS, iOS, Android and Web from a single source!

If you’re a complete beginner, we’ll teach you all the coding and game design principles you’ll need. If you’re an artist, we’ll teach you to bring your assets to life. If you’re a coder, we’ll teach you game design principles.If you’re a complete beginner, we’ll teach you all the coding and game design principles you’ll need. If you’re an artist, we’ll teach you to bring your assets to life. If you’re a coder, we’ll teach you game design principles.

What this course DOESN’T cover…What this course DOESN’T cover…

Whereas this course is already huge, we can’t possibly cover everything in that time. Here are some things we will not be covering…Whereas this course is already huge, we can’t possibly cover everything in that time. Here are some things we will not be covering…

  • Team collaboration topics.Team collaboration topics.
  • Editor plugins or modifications.Editor plugins or modifications.
  • Physics engine modification.Physics engine modification.
  • Multiplayer features.Multiplayer features.

NoteNote: access to this course comes with an optional, free community site where you can share games and 3D models, as well as connect with other students.: access to this course comes with an optional, free community site where you can share games and 3D models, as well as connect with other students.

Start to learn Unreal C++ now, you won’t be disappointed!Start to learn Unreal C++ now, you won’t be disappointed!

  

“Amazing and very well done. Especially for beginner / mid level skilled. Good for both C++ and Unreal as a starting point.”“Amazing and very well done. Especially for beginner / mid level skilled. Good for both C++ and Unreal as a starting point.”

– – Alessandro SantariniAlessandro Santarini

What you’ll learn in this course:What you’ll learn in this course:

  • C++, the games industry standard language.C++, the games industry standard language.
  • How to use the Unreal Engine 4 Editor.How to use the Unreal Engine 4 Editor.
  • Git as a version control and backup system.Git as a version control and backup system.
  • Object Oriented Programming and how to put it into practice.Object Oriented Programming and how to put it into practice.
  • Sound effects and audio to add depth to your games.Sound effects and audio to add depth to your games.
  • Game design principles.Game design principles.
  • Programming patterns and best practices.Programming patterns and best practices.
  • Unreal’s Terrain Editor to create epic landscapes.Unreal’s Terrain Editor to create epic landscapes.
  • Artificial Intelligence behaviour programming for enemies.Artificial Intelligence behaviour programming for enemies.
  • Strong and transferable problem solving skills.Strong and transferable problem solving skills.
  • Modern game development technologies and techniques.Modern game development technologies and techniques.
  • A fundamental understanding of computers.A fundamental understanding of computers.
  • Write code that is clean and to understand.Write code that is clean and to understand.
  • Unreal Gameplay Framework to make games easily.Unreal Gameplay Framework to make games easily.
  • Advanced vehicle physics.Advanced vehicle physics.
  • Blackboard and Behaviour Tree for customizable AI.Blackboard and Behaviour Tree for customizable AI.
  • Animation Blueprint for custom character animation.Animation Blueprint for custom character animation.
  • C++ template programming to reduce repetition.C++ template programming to reduce repetition.
  • Vector maths for game play and physics calculations.Vector maths for game play and physics calculations.

“I loved the course, there was a lot of insight given to how the engine works and the c++ explanations was great as well, all throughout the course. Well worth the effort.”“I loved the course, there was a lot of insight given to how the engine works and the c++ explanations was great as well, all throughout the course. Well worth the effort.”

– – Alex AnderssonAlex Andersson

Your Instructor Your Instructor

  

Ben TristemBen Tristem

Ben has a degree in computing from Imperial College London, and a physics diploma from the Open University.Ben has a degree in computing from Imperial College London, and a physics diploma from the Open University.

He started working for himself at the age of 15, and never looked back. He’s explored careers as varied as being a commercial pilot, stunt-man, rock climbing instructor, and more. None of these provided a continued challenge, and stable income in the same way technology did.He started working for himself at the age of 15, and never looked back. He’s explored careers as varied as being a commercial pilot, stunt-man, rock climbing instructor, and more. None of these provided a continued challenge, and stable income in the same way technology did.

After building and selling a home computer support business, he became an angel investor and business mentor in Cambridge UK. He fell in love with teaching game development through one of his investments, and now spends all of his time sharing this passion with people like you.After building and selling a home computer support business, he became an angel investor and business mentor in Cambridge UK. He fell in love with teaching game development through one of his investments, and now spends all of his time sharing this passion with people like you.

He can’t wait to help you experience the fulfilment, and financial freedom, that having a deep understanding of technology brings.He can’t wait to help you experience the fulfilment, and financial freedom, that having a deep understanding of technology brings.

So why not start learning to make games with him and the GameDev.tv now?So why not start learning to make games with him and the GameDev.tv now?

Course Curriculum

Unreal 4.22 C++ Developer: Learn C++ and Make Video GamesUnreal 4.22 C++ Developer: Learn C++ and Make Video Games
Introduction and Setup Introduction and Setup

Meet The GameDev.tv Community (5:58)Meet The GameDev.tv Community (5:58)

Compilers & VS Community (6:07)Compilers & VS Community (6:07)

Install Prerequisites On MacOS (6:22)Install Prerequisites On MacOS (6:22)

Build Unreal From Source (Linux) (13:56)Build Unreal From Source (Linux) (13:56)

Antivirus WarningsAntivirus Warnings

Install Unreal Engine 4.22 (4:35)Install Unreal Engine 4.22 (4:35)

Also Install Visual Studio Code (9:30)Also Install Visual Studio Code (9:30)

Want to Focus on Blueprint?Want to Focus on Blueprint?

Section Wrap-up (1:19)Section Wrap-up (1:19)

Triple X – Write Pure C++Triple X – Write Pure C++

Introducing Triple X & Gavin (1:42)Introducing Triple X & Gavin (1:42)

Triple X Game Design Doc (5:00)Triple X Game Design Doc (5:00)

The Structure Of C++ By Example (7:39)The Structure Of C++ By Example (7:39)

Your First Program (7:41)Your First Program (7:41)

Saving FilesSaving Files

A note to Windows usersA note to Windows users

Hello, World! (8:53)Hello, World! (8:53)

Variables (8:03)Variables (8:03)

const & Assigning Values (6:18)const & Assigning Values (6:18)

Statements & Comments (5:26)Statements & Comments (5:26)

Triple X Quiz 1Triple X Quiz 1

MSVC Compilation Warnings [Windows Only] MSVC Compilation Warnings [Windows Only]

Naming & Self Documenting Code (7:14)Naming & Self Documenting Code (7:14)

Getting User Input (8:56)Getting User Input (8:56)

Using if and else in C++ (7:50)Using if and else in C++ (7:50)

Functions (11:01)Functions (11:01)

Returning Data From Functions (8:33)Returning Data From Functions (8:33)

Triple X Quiz 2Triple X Quiz 2

Function Parameters (8:54)Function Parameters (8:54)

Comparing Values (8:09)Comparing Values (8:09)

Generating Random Number Ranges (11:36)Generating Random Number Ranges (11:36)

Triple X Quiz 3Triple X Quiz 3

What Now?What Now?

Bulls & Cows (2019 Version)Bulls & Cows (2019 Version)

Hi I’m Mike (1:16)Hi I’m Mike (1:16)

Introduction To Bull Cow Game (4:30)Introduction To Bull Cow Game (4:30)

Non-English charactersNon-English characters

Importing Bull Cow Game (8:25)Importing Bull Cow Game (8:25)

Terminal Actor: Non-English Characters UnsupportedTerminal Actor: Non-English Characters Unsupported

The Game Module X Could Not Be Loaded (1:12)The Game Module X Could Not Be Loaded (1:12)

Helping Us Help You (4:54)Helping Us Help You (4:54)

A Look Around Unreal (5:35)A Look Around Unreal (5:35)

Controlling The Viewport (4:01)Controlling The Viewport (4:01)

Editing Actors In Our Level (10:05)Editing Actors In Our Level (10:05)

Adding Actors To The Level (4:53)Adding Actors To The Level (4:53)

Editing the Landscape (8:03)Editing the Landscape (8:03)

Quiz 4Quiz 4

Setting Up VS Code In Unreal (4:11)Setting Up VS Code In Unreal (4:11)

4.26 VSCode Intellisense Bug (6:39)4.26 VSCode Intellisense Bug (6:39)

4.26 VSCode Intellisense Fix Reference4.26 VSCode Intellisense Fix Reference

Actors And Components (6:04)Actors And Components (6:04)

Using The In Game Terminal (9:12)Using The In Game Terminal (9:12)

Unreal’s Types – FString (3:46)Unreal’s Types – FString (3:46)

The TEXT Macro (3:11)The TEXT Macro (3:11)

Quiz 5Quiz 5

Bull Cow Basic Game Loop (4:42)Bull Cow Basic Game Loop (4:42)

Accessing Player Input (2:53)Accessing Player Input (2:53)

Coding The Basic Game Loop (8:58)Coding The Basic Game Loop (8:58)

Member Variables (6:13)Member Variables (6:13)

Solving Slow Compile Times (4:27)Solving Slow Compile Times (4:27)

The Full Game Loop (5:16)The Full Game Loop (5:16)

Pseudo Code (10:17)Pseudo Code (10:17)

Quiz 6Quiz 6

Creating Our First Function (9:52)Creating Our First Function (9:52)

Finding And Replacing In VS Code (8:06)Finding And Replacing In VS Code (8:06)

The C++ Dot Operator (5:39)The C++ Dot Operator (5:39)

Formatting FStrings (17:43)Formatting FStrings (17:43)

Booleans (17:49)Booleans (17:49)

Pre vs Post Increment / Decrement (18:27)Pre vs Post Increment / Decrement (18:27)

Parameters And Arguments (8:51)Parameters And Arguments (8:51)

Early Returns (14:33)Early Returns (14:33)

Quiz 7Quiz 7

Structure Of An FString (21:27)Structure Of An FString (21:27)

Const Member Functions (6:16)Const Member Functions (6:16)

Looping In C++ (15:17)Looping In C++ (15:17)

Checking Characters Part 1 (9:01)Checking Characters Part 1 (9:01)

Checking Characters Part 2 (12:36)Checking Characters Part 2 (12:36)

TArray Of Hidden Words (8:13)TArray Of Hidden Words (8:13)

Loading Words At RuntimeLoading Words At Runtime

Advanced Cursor Usage In VSCode (5:33)Advanced Cursor Usage In VSCode (5:33)

TArray Functions .Num() (5:47)TArray Functions .Num() (5:47)

Early August Update (1:34)Early August Update (1:34)

Logical Operators (6:47)Logical Operators (6:47)

TArray Functions Adding And Removing (16:19)TArray Functions Adding And Removing (16:19)

Range-Based For Loop (5:33)Range-Based For Loop (5:33)

Quiz 8Quiz 8

A Quick Look At Memory (5:35)A Quick Look At Memory (5:35)

Introduction To References (13:59)Introduction To References (13:59)

Random And The UE4 Docs (13:49)Random And The UE4 Docs (13:49)

Out Of The Frying Pan (3:41)Out Of The Frying Pan (3:41)

Loading Words With A PredicateLoading Words With A Predicate

Out Parameters (14:58)Out Parameters (14:58)

Break Out Of A Loop (2:48)Break Out Of A Loop (2:48)

Structs (11:13)Structs (11:13)

Bull Cow Extras (1:33)Bull Cow Extras (1:33)

Bull Cow Wrap Up (0:48)Bull Cow Wrap Up (0:48)

Building EscapeBuilding Escape

Welcome To Building Escape (2:10)Welcome To Building Escape (2:10)

Building Escape End Goal (5:05)Building Escape End Goal (5:05)

Setting Up The Building Escape Project (5:51)Setting Up The Building Escape Project (5:51)

Pointer Primer (4:45)Pointer Primer (4:45)

Unreal’s Classes and Components (9:18)Unreal’s Classes and Components (9:18)

Deleting A Class (3:53)Deleting A Class (3:53)

Quiz 9Quiz 9

Logging To The Output Log (7:02)Logging To The Output Log (7:02)

Project Settings: Default Startup Level (1:40)Project Settings: Default Startup Level (1:40)

Accessing An Object’s Name (15:14)Accessing An Object’s Name (15:14)

Getting An Actor’s Transform (13:00)Getting An Actor’s Transform (13:00)

Quiz 10Quiz 10

Importing Custom Meshes (20:46)Importing Custom Meshes (20:46)

Using BSP For Basic Building Blocks (22:54)Using BSP For Basic Building Blocks (22:54)

BSP Challenge (12:27)BSP Challenge (12:27)

Basic Lighting (9:16)Basic Lighting (9:16)

Quiz 11Quiz 11

Transforming Material Textures (18:17)Transforming Material Textures (18:17)

Rotating An Actor With Code (16:14)Rotating An Actor With Code (16:14)

Object Collision (16:31)Object Collision (16:31)

Using Linear Interpolation (19:50)Using Linear Interpolation (19:50)

Quiz 12Quiz 12

Relative Vs Absolute (8:59)Relative Vs Absolute (8:59)

Indentation (6:44)Indentation (6:44)

Exposing Parameters To The Editor (4:49)Exposing Parameters To The Editor (4:49)

Assets Naming Conventions (7:42)Assets Naming Conventions (7:42)

Framerate Independent Using DeltaTime (6:13)Framerate Independent Using DeltaTime (6:13)

Trigger Volumes (6:30)Trigger Volumes (6:30)

Using Collision Volumes (10:56)Using Collision Volumes (10:56)

Quiz 13Quiz 13

Protecting From A Null Pointer (8:37)Protecting From A Null Pointer (8:37)

Getting The Player To Open The Door (7:31)Getting The Player To Open The Door (7:31)

Getting The Door To Close (4:54)Getting The Door To Close (4:54)

Using GetTimeSeconds() (12:54)Using GetTimeSeconds() (12:54)

Designer Friendly Components (7:58)Designer Friendly Components (7:58)

Grabbing System Overview (7:27)Grabbing System Overview (7:27)

Modifying The Default Pawn Actor (11:32)Modifying The Default Pawn Actor (11:32)

Inherit Game Mode Blueprint (6:40)Inherit Game Mode Blueprint (6:40)

Getting Player Viewpoint (14:07)Getting Player Viewpoint (14:07)

Using DrawDebugLine (15:13)Using DrawDebugLine (15:13)

Line Tracing AKA Ray-Casting (12:35)Line Tracing AKA Ray-Casting (12:35)

Quiz 14Quiz 14

LineTraceSingleByObjectType() (13:40)LineTraceSingleByObjectType() (13:40)

Using FindComponentByClass() (11:46)Using FindComponentByClass() (11:46)

Introducing Input Binding (13:23)Introducing Input Binding (13:23)

Accessors & Memory Layout (9:26)Accessors & Memory Layout (9:26)

Reducing Code in “Hot Loops” (20:29)Reducing Code in “Hot Loops” (20:29)

Using Physics Handles (16:20)Using Physics Handles (16:20)

Refactoring Rules (18:03)Refactoring Rules (18:03)

Iteration Through Valid Actors (21:58)Iteration Through Valid Actors (21:58)

Pointer Protection Process (11:46)Pointer Protection Process (11:46)

SFX & Audio Clips (19:01)SFX & Audio Clips (19:01)

Building Escape Final Challenge (9:45)Building Escape Final Challenge (9:45)

Building Escape Wrap Up (1:06)Building Escape Wrap Up (1:06)

Toon TanksToon Tanks

Section Intro (0:49)Section Intro (0:49)

Project Intro (1:59)Project Intro (1:59)

Pawn Class Creation (10:37)Pawn Class Creation (10:37)

Creating Components (11:13)Creating Components (11:13)

Deriving Blueprint Classes (5:17)Deriving Blueprint Classes (5:17)

Access Modifiers (12:12)Access Modifiers (12:12)

Creating Child C++ Classes (8:06)Creating Child C++ Classes (8:06)

Pawn Movement Input (15:53)Pawn Movement Input (15:53)

Exposing Variables (9:51)Exposing Variables (9:51)

Pawn Turret (13:25)Pawn Turret (13:25)

Find Distance Between (12:59)Find Distance Between (12:59)

Virtual Functions (11:45)Virtual Functions (11:45)

Calling Override Functions (15:13)Calling Override Functions (15:13)

Creating Actor Classes (13:02)Creating Actor Classes (13:02)

Spawning Actors (7:06)Spawning Actors (7:06)

Using Dynamic Delegates (11:43)Using Dynamic Delegates (11:43)

Creating GameMode classes (9:42)Creating GameMode classes (9:42)

Creating a Health Component (6:22)Creating a Health Component (6:22)

Adding Health Functionality (8:51)Adding Health Functionality (8:51)

GameMode – ActorDied (10:04)GameMode – ActorDied (10:04)

Creating Widget Blueprints (11:51)Creating Widget Blueprints (11:51)

End Game Widget (3:45)End Game Widget (3:45)

GameMode Blueprint (7:37)GameMode Blueprint (7:37)

Debugging our Health Component (7:34)Debugging our Health Component (7:34)

Player Controllers (10:57)Player Controllers (10:57)

PawnTank Destruction (5:23)PawnTank Destruction (5:23)

Spawning Particles (7:13)Spawning Particles (7:13)

Particle Components (4:01)Particle Components (4:01)

Playing Sound Effects (5:07)Playing Sound Effects (5:07)

Creating Camera Shake (6:31)Creating Camera Shake (6:31)

Implementing Camera Shake (3:47)Implementing Camera Shake (3:47)

Wrap-up And Challenges (10:40)Wrap-up And Challenges (10:40)

Simple ShooterSimple Shooter

Section Intro: Simple Shooter (2:02)Section Intro: Simple Shooter (2:02)

Project Setup (9:55)Project Setup (9:55)

Pawns vs Characters in C++ (12:33)Pawns vs Characters in C++ (12:33)

Character Movement Functions (17:22)Character Movement Functions (17:22)

Controller Aiming (13:30)Controller Aiming (13:30)

Third Person Camera Spring Arm (8:57)Third Person Camera Spring Arm (8:57)

Skeletal Animations 101 (8:20)Skeletal Animations 101 (8:20)

Editing Collision Meshes (5:09)Editing Collision Meshes (5:09)

Animation Blueprints 101 (13:15)Animation Blueprints 101 (13:15)

2D Blend Spaces (10:28)2D Blend Spaces (10:28)

Connecting Animation To Gameplay (8:59)Connecting Animation To Gameplay (8:59)

Inverse Transforming Vectors (9:38)Inverse Transforming Vectors (9:38)

Calculating Animation Speeds (11:54)Calculating Animation Speeds (11:54)

Gun Actors (11:34)Gun Actors (11:34)

Spawning Actors At Runtime (6:37)Spawning Actors At Runtime (6:37)

Attaching To Meshes Via Sockets (10:20)Attaching To Meshes Via Sockets (10:20)

Shooting Architecture (6:14)Shooting Architecture (6:14)

Spawning Particle Effects (8:14)Spawning Particle Effects (8:14)

Player View Point (10:52)Player View Point (10:52)

Line Tracing By Channel (12:28)Line Tracing By Channel (12:28)

Impact Effects (4:37)Impact Effects (4:37)

Dealing Damage To Actors (8:04)Dealing Damage To Actors (8:04)

Virtual Methods In C++ (10:15)Virtual Methods In C++ (10:15)

Overriding TakeDamage (9:06)Overriding TakeDamage (9:06)

Blending Animations By Booleans (4:41)Blending Animations By Booleans (4:41)

Blueprint Pure Nodes (6:28)Blueprint Pure Nodes (6:28)

Create and Setup an AI controller (3:59)Create and Setup an AI controller (3:59)

AI Aiming (6:13)AI Aiming (6:13)

Nav Mesh And AI Movement (10:48)Nav Mesh And AI Movement (10:48)

Checking AI Line Of Sight (7:39)Checking AI Line Of Sight (7:39)

BehaviorTrees And Blackboards (8:06)BehaviorTrees And Blackboards (8:06)

Setting Blackboard Keys In C++ (5:54)Setting Blackboard Keys In C++ (5:54)

Behavior Tree Tasks And Sequences (8:24)Behavior Tree Tasks And Sequences (8:24)

BT Decorators And Selectors (12:12)BT Decorators And Selectors (12:12)

Custom BTTasks In C++ (7:53)Custom BTTasks In C++ (7:53)

Executing BTTasks (10:31)Executing BTTasks (10:31)

BTTasks That Use The Pawn (10:48)BTTasks That Use The Pawn (10:48)

BTServices In C++ (15:04)BTServices In C++ (15:04)

Ignoring Actors In Line Traces (6:03)Ignoring Actors In Line Traces (6:03)

Ending The Game (10:16)Ending The Game (10:16)

Setting Timers In C++ (10:10)Setting Timers In C++ (10:10)

Displaying A Lose Screen (11:32)Displaying A Lose Screen (11:32)

Iterating Over Actors (10:25)Iterating Over Actors (10:25)

Calculating The Win Condition (12:20)Calculating The Win Condition (12:20)

Refactoring PullTrigger (7:53)Refactoring PullTrigger (7:53)

Weapon Sound Effects (6:35)Weapon Sound Effects (6:35)

Randomized Sound Cues (8:35)Randomized Sound Cues (8:35)

Sound Spatialization (6:45)Sound Spatialization (6:45)

Crosshairs and HUDs (7:42)Crosshairs and HUDs (7:42)

Health Bars (7:50)Health Bars (7:50)

AimOffsets (12:04)AimOffsets (12:04)

Animation State Machines (10:03)Animation State Machines (10:03)

Complex State Machines (13:00)Complex State Machines (13:00)

Wrap-up And Challenges (8:49)Wrap-up And Challenges (8:49)

ExtrasExtras

All DownloadsAll Downloads

All Section SlidesAll Section Slides

Getting Your Badge (2:38)Getting Your Badge (2:38)

Updates and Important MessagesUpdates and Important Messages

Coupon For Original Course ContentCoupon For Original Course Content


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