Ella Oberschneider – Unreal Multiplayer Master
Original price was: $195.00.$38.70Current price is: $38.70.
Sam wrote his first game at 14, hacking together little games in Macromedia Flash during his summer holidays. Not long after, he taught himself C++ followed by Python and web programming. He was hooked.
Description
Unlock your potential with the Unlock your potential with the Ella Oberschneider - Unreal Multiplayer MasterElla Oberschneider - Unreal Multiplayer Master course for only course for only Original price was: $195.00.Original price was: $195.00.$$38.7038.70Current price is: $38.70.Current price is: $38.70. at at Giolib.comGiolib.com! Explore our comprehensive library of over 60,000 downloadable digital courses across various ! Explore our comprehensive library of over 60,000 downloadable digital courses across various Business & SalesBusiness & Sales. Get expert-led, self-paced learning at up to 80% savings. Elevate your skills today!. Get expert-led, self-paced learning at up to 80% savings. Elevate your skills today!
Ella Oberschneider – Unreal Multiplayer Master
“Went over this course. A lot of good content covering an array of topics in the multiplayer game dev domain. A lot of fun. The instructor does an excellent job. Have looked at a lot of courses on this topic and would definitely put this one at the top of them all. Very active Q&A as well, so good on multiple fronts.”“Went over this course. A lot of good content covering an array of topics in the multiplayer game dev domain. A lot of fun. The instructor does an excellent job. Have looked at a lot of courses on this topic and would definitely put this one at the top of them all. Very active Q&A as well, so good on multiple fronts.”
– Ella Oberschneider– Ella Oberschneider
Created in collaboration with Epic Games, this course will show you how to create Epic multiplayer experiences using the world class Unreal Engine. This course hits the ground running, instantly getting you playing your own multiplayer games with other students.Created in collaboration with Epic Games, this course will show you how to create Epic multiplayer experiences using the world class Unreal Engine. This course hits the ground running, instantly getting you playing your own multiplayer games with other students.
As the engine underpinning many AAA games (including Fortnite), Unreal is full of tools for creating multiplayer games extremely quickly. However, knowing where to with Unreal Engine can be intimidating.As the engine underpinning many AAA games (including Fortnite), Unreal is full of tools for creating multiplayer games extremely quickly. However, knowing where to with Unreal Engine can be intimidating.
With a massive feature set and little documentation, you get stuck understanding where to begin. This course makes understanding Unreal super easy. Not only do we show you how to use the engine, but we teach you the fundamental concepts. These skills allow you to pick up new features for yourself.With a massive feature set and little documentation, you get stuck understanding where to begin. This course makes understanding Unreal super easy. Not only do we show you how to use the engine, but we teach you the fundamental concepts. These skills allow you to pick up new features for yourself.
This course is aimed at beginner to intermediate Unreal users with some knowledge of C++. Not too confident? Don’t worry, the course will take you through everything step by step and give you plenty of practice to build up that confidence with coding.This course is aimed at beginner to intermediate Unreal users with some knowledge of C++. Not too confident? Don’t worry, the course will take you through everything step by step and give you plenty of practice to build up that confidence with coding.
We don’t assume any knowledge about networking or multiplayer games. We will teach you about everything you need to know about networks from the basics of latency in networks to the advanced topics of state synchronisation.We don’t assume any knowledge about networking or multiplayer games. We will teach you about everything you need to know about networks from the basics of latency in networks to the advanced topics of state synchronisation.
This course will not teach you to make a massively multiplayer game. But it will teach you the fundamentals you need to understand how an MMO could be built.This course will not teach you to make a massively multiplayer game. But it will teach you the fundamentals you need to understand how an MMO could be built.
Note: access to this course comes with an optional, free community site where you can share games and 3D models, as well as connect with other students.Note: access to this course comes with an optional, free community site where you can share games and 3D models, as well as connect with other students.
Become a multiplayer master now, you won’t be disappointed!Become a multiplayer master now, you won’t be disappointed!
“Great content and very well explained. I couldn’t stop watching videos!”“Great content and very well explained. I couldn’t stop watching videos!”
– Vicente Román Ibañez– Vicente Román Ibañez
What will you learn in this course?What will you learn in this course?
Build multiplayer games.Build multiplayer games.
Share games with a large audience.
Share games with a large audience.
Connect games via the Steam APIs.
Connect games via the Steam APIs.
Understand the challenges of computer networks.
Understand the challenges of computer networks.
Understand how Unreal replicates state.
Understand how Unreal replicates state.
Build UI with UMG and C++.
Build UI with UMG and C++.
“Great course! Very in depth, but still well explained throughout. A lot of bonuses throughout the course, that you don’t want to miss.”“Great course! Very in depth, but still well explained throughout. A lot of bonuses throughout the course, that you don’t want to miss.”
– Alex Andersson– Alex Andersson
Your Instructor
Your Instructor
Sam PattuzziSam Pattuzzi
Sam Pattuzzi
Sam Pattuzzi
Sam wrote his first game at 14, hacking together little games in Macromedia Flash during his summer holidays. Not long after, he taught himself C++ followed by Python and web programming. He was hooked.Sam wrote his first game at 14, hacking together little games in Macromedia Flash during his summer holidays. Not long after, he taught himself C++ followed by Python and web programming. He was hooked.
In 2010 he went to study Computer Science at the University of Cambridge and he’s been in Cambridge ever since. That is where he caught the entrepreneurial bug and realised he wouldn’t want a traditional job for long. So after a few years working in various jobs to get experience, he quit and ed burning through his savings looking for his calling.In 2010 he went to study Computer Science at the University of Cambridge and he’s been in Cambridge ever since. That is where he caught the entrepreneurial bug and realised he wouldn’t want a traditional job for long. So after a few years working in various jobs to get experience, he quit and ed burning through his savings looking for his calling.
At the end of 2015, he was coaching some friends to improve their programming skills. Realising how much he loved it, he ed creating online courses and reached out to Ben for help. Fast forward and he’s part of the GameDev.tv gang and gets to hang out with our awesome community!At the end of 2015, he was coaching some friends to improve their programming skills. Realising how much he loved it, he ed creating online courses and reached out to Ben for help. Fast forward and he’s part of the GameDev.tv gang and gets to hang out with our awesome community!
Course Curriculum (00:03:10)Course Curriculum (00:03:10)
Puzzle Platforms – Connecting Players (04:44:23)Puzzle Platforms – Connecting Players (04:44:23)
Course Promo (1:58)Course Promo (1:58)
Introduction to Puzzle Platforms (2:03)
Introduction to Puzzle Platforms (2:03)
Connecting Two Players (12:01)
Connecting Two Players (12:01)
How to Be an Active Student (13:56)
How to Be an Active Student (13:56)
Surveying the Multiplayer Space (11:14)
Surveying the Multiplayer Space (11:14)
Meet the Client-Server Model (19:09)
Meet the Client-Server Model (19:09)
Tips For Not Spawning
Tips For Not Spawning
Detecting Where Code is Running (17:57)
Detecting Where Code is Running (17:57)
Mid-section Quiz
Mid-section Quiz
Authority and Replication (16:51)
Authority and Replication (16:51)
Widgets For FVector Properties (16:01)
Widgets For FVector Properties (16:01)
Sending The Platform Back (14:37)
Sending The Platform Back (14:37)
Set Up A Simple Puzzle (14:19)
Set Up A Simple Puzzle (14:19)
Playing Over The Internet (15:51)
Playing Over The Internet (15:51)
Set Up A Platform Trigger (17:08)
Set Up A Platform Trigger (17:08)
Mid-section Quiz
Mid-section Quiz
Handling Overlap Events In C++ (14:04)
Handling Overlap Events In C++ (14:04)
Activating Platforms From Triggers (22:45)
Activating Platforms From Triggers (22:45)
When To Use A GameInstance (14:21)
When To Use A GameInstance (14:21)
Console Commands With Exec (14:31)
Console Commands With Exec (14:31)
Hosting Servers With ServerTravel (15:33)
Hosting Servers With ServerTravel (15:33)
Joining Servers With ClientTravel (9:18)
Joining Servers With ClientTravel (9:18)
Sharing Your Game On Itch.io (19:25)
Sharing Your Game On Itch.io (19:25)
Puzzle Platforms Wrap-up (1:21)
Puzzle Platforms Wrap-up (1:21)
End Of Section Quiz
End Of Section Quiz
The UE4 Network Compendium
The UE4 Network Compendium
Menu System – Polishing Our Game (04:23:36)Menu System – Polishing Our Game (04:23:36)
Introduction to Menu System (1:00)Introduction to Menu System (1:00)
Create a Menu Blueprint (17:36)
Create a Menu Blueprint (17:36)
Accessing UI Classes in C++ (19:56)
Accessing UI Classes in C++ (19:56)
Load And Display UMG In C++ (10:09)
Load And Display UMG In C++ (10:09)
Potential Error Messages
Potential Error Messages
Changing UI Input Modes (12:25)
Changing UI Input Modes (12:25)
Advanced UMG Widget Layout (19:09)
Advanced UMG Widget Layout (19:09)
Mid-section Quiz
Mid-section Quiz
Custom Buttons And Fonts (13:45)
Custom Buttons And Fonts (13:45)
Solution: Custom Buttons And Fonts (7:34)
Solution: Custom Buttons And Fonts (7:34)
Connecting UMG to C++ (9:05)
Connecting UMG to C++ (9:05)
Initialisers and UButton Callbacks (11:54)
Initialisers and UButton Callbacks (11:54)
Interfaces To Invert Dependencies (15:59)
Interfaces To Invert Dependencies (15:59)
Solution: Injecting Dependencies (6:08)
Solution: Injecting Dependencies (6:08)
Mid-section Quiz
Mid-section Quiz
Deactivating Menus (13:11)
Deactivating Menus (13:11)
Sub-Menus With Widget Switchers (7:40)
Sub-Menus With Widget Switchers (7:40)
Solution: Styling Our Sub-Menu (12:57)
Solution: Styling Our Sub-Menu (12:57)
Navigating Menus In C++ (15:23)
Navigating Menus In C++ (15:23)
Reading Text Fields From C++ (18:32)
Reading Text Fields From C++ (18:32)
Challenge: Loading In-Game Menus (21:21)
Challenge: Loading In-Game Menus (21:21)
Challenge: Leaving A Server (15:39)
Challenge: Leaving A Server (15:39)
Quitting A Game From C++ (13:12)
Quitting A Game From C++ (13:12)
End Of Section Quiz
End Of Section Quiz
Menu System Wrap-up (1:01)
Menu System Wrap-up (1:01)
What Now?
What Now?
Online Multiplayer (06:38:54)Online Multiplayer (06:38:54)
Introduction to Steam Multiplayer (1:04)Introduction to Steam Multiplayer (1:04)
Getting The Steamworks SDK (9:02)
Getting The Steamworks SDK (9:02)
Errors Building SpaceWar
Errors Building SpaceWar
Building SpaceWar In Visual Studio (16:06)
Building SpaceWar In Visual Studio (16:06)
Building SpaceWar In Xcode (8:52)
Building SpaceWar In Xcode (8:52)
Testing Steam Lobbies (9:15)
Testing Steam Lobbies (9:15)
The Online Sub-System (16:16)
The Online Sub-System (16:16)
NULL Sub-System For Testing (9:49)
NULL Sub-System For Testing (9:49)
Memory Management In C++ (13:32)
Memory Management In C++ (13:32)
Mid-section Quiz
Mid-section Quiz
Creating Online Sessions (16:39)
Creating Online Sessions (16:39)
Destroying Online Sessions (11:44)
Destroying Online Sessions (11:44)
Finding Online Sessions (12:08)
Finding Online Sessions (12:08)
Query Parameters & Session Settings (12:11)
Query Parameters & Session Settings (12:11)
Lists Of Widgets With ScrollBox (20:16)
Lists Of Widgets With ScrollBox (20:16)
Populating The Server List (20:15)
Populating The Server List (20:15)
Mid-section Quiz
Mid-section Quiz
Selecting A Server (18:43)
Selecting A Server (18:43)
Joining A Session (15:38)
Joining A Session (15:38)
Enabling The Steam OSS (13:44)
Enabling The Steam OSS (13:44)
Enabling Steam In Packaged Builds
Enabling Steam In Packaged Builds
“Presence” For Steam Lobbies (14:48)
“Presence” For Steam Lobbies (14:48)
Mid-section Quiz
Mid-section Quiz
Row Selection In Lists (18:40)
Row Selection In Lists (18:40)
Displaying Search Result Properties (21:05)
Displaying Search Result Properties (21:05)
Debugging The Search Results (11:08)
Debugging The Search Results (11:08)
Custom Session Settings (19:06)
Custom Session Settings (19:06)
Continued: Custom Session Settings (13:42)
Continued: Custom Session Settings (13:42)
Mid-section Quiz
Mid-section Quiz
GameMode And Multiplayer (18:07)
GameMode And Multiplayer (18:07)
Enabling Seamless Travel (15:19)
Enabling Seamless Travel (15:19)
Debugging Engine Code (19:43)
Debugging Engine Code (19:43)
Bugs In Steam OSS
Bugs In Steam OSS
ing A Session (20:45)
ing A Session (20:45)
End Of Section Quiz
End Of Section Quiz
Steam Multiplayer Wrap-up (1:17)
Steam Multiplayer Wrap-up (1:17)
Krazy Karts – State Synchronisation And Interpolation (08:16:17)Krazy Karts – State Synchronisation And Interpolation (08:16:17)
Get Get Ella Oberschneider – Unreal Multiplayer Master download
Introduction to Krazy Karts (1:17)Introduction to Krazy Karts (1:17)
Creating A Go-Kart Pawn (17:36)
Creating A Go-Kart Pawn (17:36)
Understanding Forces And Movement (12:50)
Understanding Forces And Movement (12:50)
Blocking Movement Without Physics (15:03)
Blocking Movement Without Physics (15:03)
Rotations With Quaternions (14:48)
Rotations With Quaternions (14:48)
Simulating Air Resistance (14:39)
Simulating Air Resistance (14:39)
Mid-section Quiz
Mid-section Quiz
Simulating Rolling Resistance (11:55)
Simulating Rolling Resistance (11:55)
Steering And Turning Circles (15:23)
Steering And Turning Circles (15:23)
Server Functions & Cheat Protection (17:35)
Server Functions & Cheat Protection (17:35)
AutonomousProxy vs SimulatedProxy (18:18)
AutonomousProxy vs SimulatedProxy (18:18)
Sources Of Simulation Error (11:58)
Sources Of Simulation Error (11:58)
Mid-section Quiz
Mid-section Quiz
Replicating Variables From The Server (16:59)
Replicating Variables From The Server (16:59)
Triggering Code On Replication (12:04)
Triggering Code On Replication (12:04)
Smooth Simulated Proxies (8:36)
Smooth Simulated Proxies (8:36)
Simulating Lag And Packet Loss (18:25)
Simulating Lag And Packet Loss (18:25)
Replay Autonomous Moves (10:43)
Replay Autonomous Moves (10:43)
Mid-section Quiz
Mid-section Quiz
Planning Client-Side Prediction (16:21)
Planning Client-Side Prediction (16:21)
Replicating Structs (19:16)
Replicating Structs (19:16)
Simulating A Move (11:26)
Simulating A Move (11:26)
Unacknowledged Move Queue (15:37)
Unacknowledged Move Queue (15:37)
Server Time vs Local Time
Server Time vs Local Time
Simulating Unacknowledged Moves (9:59)
Simulating Unacknowledged Moves (9:59)
Fixing SimulatedProxy Prediction (13:13)
Fixing SimulatedProxy Prediction (13:13)
Mid-section Quiz
Mid-section Quiz
Refactoring Into Components (12:23)
Refactoring Into Components (12:23)
Extracting A Movement Component (18:29)
Extracting A Movement Component (18:29)
Extracting A Replication Component (18:58)
Extracting A Replication Component (18:58)
Decoupling Movement & Replication (17:06)
Decoupling Movement & Replication (17:06)
Mid-section Quiz
Mid-section Quiz
Linear Interpolation For Position (12:29)
Linear Interpolation For Position (12:29)
FMath::Lerp For Client Interpolation (21:26)
FMath::Lerp For Client Interpolation (21:26)
FQuat::Slerp For Rotation (11:33)
FQuat::Slerp For Rotation (11:33)
Hermite Cubic Spline Interpolation (7:54)
Hermite Cubic Spline Interpolation (7:54)
FMath::CubicInterp For Velocity (17:09)
FMath::CubicInterp For Velocity (17:09)
Mid-section Quiz
Mid-section Quiz
Refactoring With Structs (19:40)
Refactoring With Structs (19:40)
Client Interpolation Mesh Offset (16:26)
Client Interpolation Mesh Offset (16:26)
Advanced Cheat Protection (16:22)
Advanced Cheat Protection (16:22)
Mid-section Quiz
Mid-section Quiz
End Of Course Wrap-up (2:21)
End Of Course Wrap-up (2:21)
Extras (00:00:00)Extras (00:00:00)
All DownloadsAll Downloads
Frequently Asked QuestionsFrequently Asked Questions
When does the course and finish?When does the course and finish?
The course s now and never ends! It is a completely self-paced online course – you decide when you and when you finish.
The course s now and never ends! It is a completely self-paced online course – you decide when you and when you finish.
How long do I have access to the course?
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like – across any and all devices you own.
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like – across any and all devices you own.
What if I am unhappy with the course?
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.
Readmore: Readmore: http://archive.is/VLoSP
Future-proof your knowledge with the Future-proof your knowledge with the Ella Oberschneider - Unreal Multiplayer MasterElla Oberschneider - Unreal Multiplayer Master course at course at GiOlibGiOlib! Enjoy lifetime access to high-quality digital content, crafted to advance your career and personal development.! Enjoy lifetime access to high-quality digital content, crafted to advance your career and personal development.
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