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The Complete LibGDX Game Course Using Java
Learn How To Plan, Design, And Create Your Games Using LibGDX Java’s Game Development Framework
*** This Is The Only LibGDX Course That Teaches How To Make Complete Games From Scratch On EDUfyre!!! ***
The course is completely project based, and we are going to create full featured games from scratch using LibGDX framework.
We will start with simple things so you will be comfortable if you are using LibGdx for the first time.
You will also benefit from my super fast response if you have any issue that you are stuck with. Oh and all the students taking the course will also be there to help you!
All project files will be included and you are free to use them for anything that you like, personal or commercial use!
Get The Complete LibGDX Game Course Using Java – Awesome Tuts, Only Price $57
Course Curriculum
Introduction To Java
- Intro (2:01)
- IMPORTANT! – Where To Get Live Help (3:46)
- New Lecture
- Downloading Java JDK And Android Studio (1:42)
- Creating Our First Project (9:54)
- Variables (14:21)
- Operations With Variables (11:46)
- Methods(Functions) (17:19)
- Conditionals (19:53)
- Loops (11:42)
- Arrays (18:46)
- Classes (20:58)
- Data Encapsulation (12:59)
- Inheritance (20:33)
- Interfaces (8:59)
- Array Lists (9:37)
Introduction To LibGDX
- Downloading LibGDX And Creating Our First Project (12:08)
- LibGDX Main Components (17:31)
- Helpers, Static Variables And Moving The Player (20:24)
- Creating New Scenes Using The Screen Interface (20:14)
- Extending The Sprite Class (11:30)
- The Physics System (17:53)
- Creating The World And Making The Player Move (11:23)
- Drawing The Bodies On The Screen And Pixels Per Meter Ratio (15:29)
- Moving The Player (17:00)
- Detecting Collision (16:46)
Jack The Giant
- Jack The Giant Game Preview (2:45)
- Importing Assets For Jack The Giant (15:24)
- GameInfo Class (6:28)
- Creating And Drawing Our Backgrounds (15:47)
- Main Camera And Gameviewport (11:37)
- Check If Backgrounds Are Out Of Bounds (12:34)
- Cloud Class (20:43)
- Debug Renderer And Debug Camera (13:20)
- Clouds Controller (13:41)
- Positioning And Drawing The Clouds (12:29)
- Randomizing The X axis of the clouds (10:54)
- Creating And Arranging New Clouds (22:42)
- The Player Class (20:16)
- Solution To The Cloud Body Position Problem (6:47)
- Moving The Player (6:58)
- LibGDX Texture Packer (13:16)
- Animating The Player (24:54)
- Main Menu (9:26)
- Creating Main Menu Buttons (19:46)
- Adding Listeners To Our Buttons (7:25)
- Highscore Menu (6:39)
- Highscore Buttons (23:45)
- Options Menu (5:57)
- Options Menu Buttons (21:50)
- UI Hud (29:45)
- Pause Panel (10:51)
- Fixing Players Position (4:18)
- Collectables (10:05)
- Positioning Collectable Items (9:02)
- Sensors, Filters and Colliding With The Collectable Items (14:26)
- Removing Collectable Items (9:59)
- Spawning Collectable Items In Our Game (15:16)
- Removing Off Screen Collectables (5:21)
- Singleton Patern (13:14)
- Game Manager (25:03)
- Player Out Of Bounds (12:16)
- Players Score (5:38)
- Player Died Method (13:05)
- Actions (14:56)art
- End Score Panel (12:28)
- Saving Data (26:09)
- Displaying Highscore And Changing The Difficulties (12:36)
- Setting The Speed Based On The Difficulty (6:57)
- Playing Music (16:36)
- Running The Game On An Android Device (9:07)
Flappy Bird
- Flappy Bird Game Preview (2:07)
- Importing Assets And Organizing The Project (9:59)
- Game Info Class (5:18)
- Creating Our Backgrounds (13:54)
- Moving Our Backgrounds (11:39)
- Drawing And Moving Grounds (11:57)
- Bird Class (21:09)
- Bird Flap (8:14)
- Ground Body (13:28)
- Pipes Class (28:34)
- Moving The Pipes (8:42)
- Creating Multiple Pipes And Moving Them (19:22)
- Score Body (18:19)
- Detecting Collision (15:04)
- Check For First Touch And Score System (17:46)
- Creating Our Buttons (10:42)
- Main Menu (17:34)
- Change Bird Method (19:42)
- Packing Bird Animation Images (10:36)
- Animating The Birds (10:05)
- Saving Data (5:16)
- Showing Highscore (14:21)
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